Educational Technology
Wednesday, August 6, 2014
Assessing Meaningful Learning
As another assessment tool, we use clickers quite a bit in class. Many times, I have pulled out the CPS units (clickers) to do a quick check of where everyone is on a TEK. It is great because even kids who aren't sure about their response (and would never answer out in class) feel comfortable to click the remote and enter their answer. I love that I can check all answers and reteach if needed. It is also very nice to let something else do the grading! :)
I have not used Kidspiration or Inspiration in a few years. After looking over the website, it looks like they have made some adjustments. I want to spend more time playing with it and see how we can incorporate it into our curriculum.
Having a wide variety of assessment tools is a great way to spark new creativity. It also give students a choice. I love giving them an expectation and letting them choose how they want to proceed. Many times, their ideas are far grander and and more wonderful than I ever could have created.
Wow! Our last blog post! This class has seemed like a whirlwind of activity. However, I needed this refresher before I welcome kids back into my classroom on the 25th. So many of these tools we have used and are currently using at school. However, my mind has been challenged to find new ways to use them. I want to encourage them to blog and tweet with me. I want to see collaboration and creativity used in Voice Thread. I plan to show them Prezi as an option of a project product. I can't wait to see what they do with it. We will continue to use Wordles and Google because I love all of the possibilities with both of those. This class has been a welcome refresher for this veteran teacher. I am excited about the 2014-2015 school year and the wonderful possibilities that the Web 2.0 tools have to offer my children.
Wednesday, July 30, 2014
Technology Application Standards
126.7. Technology Applications, Grades 3-5, Beginning with School Year 2012-2013.
(a) Introduction.
(1) The technology applications curriculum has six strands based on the National Educational Technology Standards for Students (NETS•S) and performance indicators developed by the International Society for Technology in Education (ISTE): creativity and innovation; communication and collaboration; research and information fluency; critical thinking, problem solving, and decision making; digital citizenship; and technology operations and concepts.
(2) Through the study of the six strands in technology applications, students use creative thinking and innovative processes to construct knowledge and develop products. Students communicate and collaborate both locally and globally to reinforce and promote learning. Research and information fluency includes the acquisition and evaluation of digital content. Students develop critical-thinking, problem- solving, and decision-making skills by collecting, analyzing, and reporting digital information. Students practice digital citizenship by behaving responsibly while using technology tools and resources. Through the study of technology operations and concepts, students learn technology related terms, concepts, and data input strategies.
(3) Statements that contain the word "including" reference content that must be mastered, while those containing the phrase "such as" are intended as possible illustrative examples.
(b) Knowledge and skills.
(1) Creativity and innovation. The student uses creative thinking and innovative processes to construct knowledge and develop digital products. The student is expected to:
(A) create original products using a variety of resources;
(B) analyze trends and forecast possibilities, developing steps for the creation of an innovative process or product; and
(C) use virtual environments to explore systems and issues.
(2) Communication and collaboration. The student collaborates and communicates both locally and globally using digital tools and resources to reinforce and promote learning. The student is expected to:
(A) draft, edit, and publish products in different media individually and collaboratively;
(B) use font attributes, color, white space, and graphics to ensure that products are appropriate for multiple communication media, including monitor display, web, and print;
(C) collaborate effectively through personal learning communities and social environments;
(D) select and use appropriate collaboration tools;
(E) evaluate the product for relevance to the assignment or task; and
(F) perform basic software application functions, including opening applications and creating, modifying, printing, and saving files.
(3) Research and information fluency. The student acquires and evaluates digital content. The student is expected to:
(A) use various search strategies such as keyword(s); the Boolean identifiers and, or, and not; and other strategies appropriate to specific search engines;
(B) collect and organize information from a variety of formats, including text, audio, video, and graphics;
(C) validate and evaluate the relevance and appropriateness of information; and (D) acquire information appropriate to specific tasks.
(4) Critical thinking, problem solving, and decision making. The student researches and evaluates projects using digital tools and resources. The student is expected to:
(A) identify information regarding a problem and explain the steps toward the solution;
(B) collect, analyze, and represent data to solve problems using tools such as word processing, databases, spreadsheets, graphic organizers, charts, multimedia, simulations, models, and programming languages;
(C) evaluate student-created products through self and peer review for relevance to the assignment or task; and
(D) evaluate technology tools applicable for solving problems.
(5) Digital citizenship. The student practices safe, responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to:
(A) adhere to acceptable use policies reflecting positive social behavior in the digital environment;
(B) respect the intellectual property of others;
(C) abide by copyright law and the Fair Use Guidelines for Educational Multimedia;
(D) protect and honor the individual privacy of oneself and others;
(E) follow the rules of digital etiquette;
(F) practice safe, legal, and responsible use of information and technology; and
(G) comply with fair use guidelines and digital safety rules.
(6) Technology operations and concepts. The student demonstrates knowledge and appropriate use of technology systems, concepts, and operations. The student is expected to:
(A) demonstrate an understanding of technology concepts, including terminology for the use of operating systems, network systems, virtual systems, and learning systems appropriate for Grades 3-5 learning;
(B) manipulate files using appropriate naming conventions; file management, including folder structures and tagging; and file conversions;
(C) navigate systems and applications accessing peripherals both locally and remotely;
(D) troubleshoot minor technical problems with hardware and software using available resources such as online help and knowledge bases; and
(E) use proper touch keyboarding techniques and ergonomic strategies such as correct hand and body positions and smooth and rhythmic keystrokes.
(Source: Texas Education Agency at http://www.tea.state.tx.us/)
Monday, July 28, 2014
Visualizing Technology
Wednesday, July 23, 2014
Podcasting
1. What did you learn about Podcasting? How it can be used in the classroom? I have watched personal podcasts for a few years. I subscribe to a couple of photography ones and our church does podcasts of their messages, so I subscribe to theirs. However, I have never thought to look up ones for school. I just spent some time on iTunes looking up education stuff. I found one by Grammar Girl.
2. How is Podcasting different / similar to other Web 2.0 applications we discussed so far? Podcasting is more one-sided than some of the Web 2.0 tools. I definitely think that podcasting has its place in the classroom, but it would better serve as review/reteach, presentation, or product. Many of the Web 2.0 tools were interactive. To me, a podcast doesn’t allow this. It is the kind of thing that you watch, learn, and move on. It doesn’t allow for collaboration like Voice Thread.
3. Your reflection: Do you own an iPod or MP3 player? How do you use it? Would you use it in your classroom and how? What do you think about the advantages and disadvantages of online communication tools?